![]() ![]() Printed in black and white with colour covers. Further story hooks to help you flesh out an ongoing campaign set in the city.įully illustrated throughout with evocative black and white line-art.Street encounters, mercenaries for hire, and randomly generated Vaarnish meals.Each comes with a custom-built drama table that can help you create stories at your gaming table. Generator tables for creating merchant cartels, noble houses, taverns, pit fighting arenas, philosopher's guilds, gangs of criminals, and religious orders.Information on how the factions operate, how players might join them, and guidance on playing the factions against one another.They run the gamut from water-hoarding militias and clandestine cannibal cults to sun worshippers and gladiator lawyers. Seven major factions, one linked to each major NPC.No set narratives - just tools to create conflicts. Guidance on how to use all seven major NPCs as either allies or antagonists for the players.Brief, evocative information on their appearance, personality, and desires. Seven major NPCs who influence the city's politics.Information and background on Gnomon: what it looks like, how it feels to walk through its streets, and why your players might visit the city.The reader can visit the city of Gnomon, a decadent and dangerous trade hub. The second 48-page issue is a city-based adventure supplement for the setting, expanding on the far-future world outlined in the first issue. Vaults of Vaarn is an ongoing series of zines for science-fantasy tabletop RPG gaming. It is only as he leaves under cover of darkness, with a head ringing from cheap wine and a purse empty as his stomach, that the traveller begins to curse Gnomon, the undreamed-of city, the gilded trap. So bewitched is our traveller, he scarcely notices that the merchants’ smiles do not reach their eyes, that the women who wave from passion-house windows have faces brittle as porcelain, that each stranger calling him brother has an accomplice reaching into his pocket. There are many sights in Gnomon, sights beyond the traveller’s dreams: glittering mezzanine gardens and parades of masked hierophants, guild halls where cone-hatted clerks ponder their ledgers of debt, babbling souks where the merchants mutter their bargains like mantras and even memories may be bought for the right price. There are taverns with cushioned alcoves, as the traveller sought also he will find learned conversation and hookah smoke, wide avenues flanked by lemon trees, public fountains and smiling maidens and strangers who greet him as brother. Gnomon, the city of shaded markets, at first appears to be this dream made solid. Oppressed by his loneliness, the traveller dreams of a city where the crowds embrace him and strangers greet him as brother when he swills the last dregs of water around blistered gums he dreams of a a fountain in a public courtyard, where the daughters of the neighbourhood arrive to draw water and eye a handsome stranger. When the camel’s hump sways beneath him, he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air when Vaarn’s red sun beats upon his head he dreams of cool avenues shaded by demure and welcoming lemon trees. Previous Red Embrace titles include the original game (a BxB visual novel) and Red Embrace: Hollywood (any gender MC, a long VN with many endings).When a traveller is adrift in the blue dunes of Vaarn’s desert, he dreams of a city. While the new game's setting/characters will be different, the storyline is hinted at in Red Embrace: Mezzanine. It is a prologue for a larger Red Embrace game that has yet to be announced. Red Embrace: Mezzanine is a short, free visual novel/point-and-click game set in the vampire-themed Red Embrace universe. ★ Accessibility Features: Closed captions, OpenDL font, screen reader compatibility, font scaling ![]() Will she try to remake her life and fix her mistakes, or will she throw everything away for a new existence? When he offers her a chance at a new beginning in another, darker world, Beth finds herself faced with a decision. Then, she meets a lonely stranger on the rooftop-a man who can unravel her deepest thoughts. At the bottom of a downward spiral, Beth has nowhere else to go.
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