![]() One of the songs can be heard in a pre-release montage of music from the game, despite not appearing in the final release. The music on the Bluegrass station was originally intended to be included on a country-themed station in the PC game, but was cut before release."Jacen Touchstone" is incorrectly credited as "Jacen Touch estone" in the game's credits.Just Let Go (Tommie Sunshine Brooklyn Fire Retouch Instrumental) The nine radio stations available in the game are: These artists are Fischerspooner, MxPx, Paramore, Reggie & the Full Effect, and Trivium. Several real-life songs were rerecorded into Simlish, and can be played individually on a stereo, much like selecting a radio station. Many of the songs were originally recorded for The Urbz: Sims in the City and were held over to be used in The Urbz 2, which was ultimately refactored into The Sims 2. The Sims 2 features nine radio stations with entirely unique music, but reuses music from The Sims 2: Nightlife as background music for the different modes of the game and the DJ booth. Music was created for the game by real-life artists including Dix Bruce, Darol Anger, McHale Barone, Eric Valladares, John Cobbett, J Greco, The F*cking Champs, The Humble Brothers, Matmos, Tipsy, Jacen Touchstone, Walt Szalva, Sharky Laguana, Carla Kihlstedt and Jeffery Stott. They will initially be responsible for a single product but as the simulation progresses they will have the opportunity to be involved in Product Development to release new products into the emerging markets.This is a list of songs from the console version of The Sims 2. Participants will be introduced to the 4 P's of Marketing covering the concepts of Product, Price, Promotion, and Place (Distribution).Music2Go uses a dynamic marketplace so that participants must continually analyze the changing market and understand the needs of their customers, therefore will reinforce the importance of planning, implementation and evaluation of strategy.The competitive nature of Music2Go makes the simulation so enjoyable for participants, while encouraging involvement and learning in a way that no other teaching methodology can. Participants compete against others in their course in an online multiplayer environment.Each decision period, participants will undertake Market Research and analyze Market Data to formulate their own Strategic Marketing Plan, while keeping to a fixed Marketing Budget.Participants will make all the key functional decisions involving Price, Sales Forecasts, Advertising, Promotion Activities, Distribution, and R&D, just like Sales & Marketing Executives in the real world.The challenge is to build their firm into the leading player in the market. The division was created to launch an assault on the MP3 Player market and participants have the opportunity to formulate their Sales, Marketing and Distribution strategy. Participants take over an MP3 Player division of a large Consumer Electronics Corporation. Music2Go will give participants the opportunity to have practical hands on experience at making critical marketing decisions and seeing the outcome in a live, interactive case study. It is being used as an interactive tool to enhance the integration and learning of the basic concepts of marketing in a simulation based on real world industry data. Music2Go (M2G) is a computer-based marketing simulation. Empanelment Form & Guidelines Get associated with iInteract.Registration Portal Confirm your participation in our Open Programs.Request Demonstration Get a free trial of our Business Simulations. ![]() ![]() Get in touch Direct numbers and addresses to reach us.Photo Gallery Photos of various Learning Programs & initiatives. ![]()
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